
Interactive course of learning to play logic game Points
Rules of game:
- Game field is 38X31 dots. Dot is the cross of lines on the field. 2 players play game with different colors.
- Players go one after another (1 go = 1 point). The first go of each of the players must be in the center part of the field (8X15). All other points can be set anywhere except circled areas. Players cannot pass their go. The fact of curling does not give an additional go.
- When sustained (horizontal, vertical and diagonal) line is created it becomes area. If there are enemy points inside (free dot also can be) then this area becomes circled area that is forbidden to each player to set points in. If there are not enemy points - the area is free to set points in.
- If in free area enemy point appeared then this area becomes circled area except case when this enemy point was the last in the enemy player circling sequence.
- The points inside the circled area cannot be used as a part of circling sequence.
- The points set on the brink of the field cannot be circled.
- The game is over if there are no free dots, by mutual agreement of players, or if any player says "Stop". If player A stops game then player B has 3 minutes and unlimited goes for circling enemy points if it's possible. When 3 minutes passed the game is over automatically.
- The winner is discovered when counting circled points (the winner is the player who circled more points) or by mutual agreement of players.
Comments and remarks:
1.Let there is a sustained circled line. But there are no enemy points inside. Then enemy player set point inside this area. This area will become a circled area of player BUT only in the moment of go of the player, whose area it is. In this case player's go can be set to any free dot of the game field.
2. Let the circled area in moment X was circled by enemy player. The quantity of enemy points inside the area before moment X is not counted at the end of the game.
3. The player planning to say/push "Stop" should save his/her dots from circling by going to brink of the field.
4. For the fact of curling of the point, set by enemy player inside the area the go is not spent. After circling it is possible to go anywhere.
5. For each partie or tournament the time limits are set, it’s announced separately.
Back